Tuesday, October 12, 2010

Airship Horus - The SL Steamland's Mainland Outpost


The Steamlands have a propensity to be no different than the rest of the virtual worlds - place come and places go, depending of a variety of circumstances.  I can say that disappointment does arise when I learn of a locale succumbing to the realities of economics or discontent, but every now and again, a new location does arrive.  Such a it is with Airship Horus.


The Arrival port for Airship Horus

Airship Horus is unique in many ways.  First, it is a dedicated bit of Steampunk located on the mainland.  By design, Airship Horus is a outpost to the vast unknowns of the rest of the non-Steamlands, or as Mr. Martin Jestyr, the captain of Airship Horus explains…


The Transport Means to the Airship

"(Airship Horus) is the perfect base from which to explore the mainland.  Rez your boat at the Dock House on the lake, or use the boat rezzer provided, to explore by water.  Alternatively, you can rez your small flying vehicle on the docking platforms attached to the Floating Gardens (no more than 40 prims without checking with Captain Jestyr, however).  Auto return is set for 30 minutes, but please do clean up after oneself, when one is finished)."


Walking on the Gangplank at the ships' dock

This being said, I most certainly felt the need to pay a visit to the good Airship Horus.  When one arrives, it is a central terminal, where one can either drop down to the boat dock, or take the transport to the Airship.  I paid a quick visit to the dock, but the call of visiting an aero outpost was simply too much of a draw.


Overhead shot of the Airship Horus

The Airship Horus is a construct of numerous areas, the arrival point being one of them.  Fortunately, the aisle is railed, preventing a bit of a lengthy fall to the mainland!  The first item to view is the Airship Horus itself.  A large and spacious ship, it has quite a selection of areas to explore, relax, and overlook one's missions to the mainland.  Additionally, there are dance options for the couple who wishes to indulge in a bit of privacy, on the main deck, along with the option to change the radio-feed (per the onboard gramophone).


A view of the "Elven Gardens"


Studying the mysteries of the greater beyond!

Next, the Floating Gardens provides a location for a group to meet, discuss, or simply socialize in privacy.  A seating area is adjacent to the Elven gardens for more formal gatherings to discuss business or exploratory plans, as necessary.


A quiet meeting place afar from prying ears


The Steamed Up Cafe - perfect for break!

Taking a trip down the curved gangplank to the main area, I discovered the Steamed Up café - a nice getaway for a cup of virtual devil's brew (allowing one to obtain their own cup of joe)!


Studying the view beyond the clouds

Following along the gangway, one arrives at the powerplant, the giant Tesla coil which powers the Airship and its surroundings.  Once you un-dog the doors and enter the engineering spaces, do admire but keep a distance from the fluctuating blue energy - odd things can and do happen!


Entering the Engineering Spaces....


... and finding the power source for the Airship (ah, don't get too close, however).

There is plenty more to explore and discover at the Airship Horus - more than is listed on this brief entry.  Do make it a point of visiting the Airship Horus, be it for socializing, relaxing, or better yet, a starting point for exploring the strangeness of the Mainland!  To start your voyage, here is your Slurl...
http://slurl.com/secondlife/atlas/172/125/44/ - Bon chance!


A view of the Airship Horus, of the forward Starboard bow

Sunday, September 12, 2010

Staring up the old beast yet again....



Well, a long time has passed since I've made an entry on the Steampunk Travelogue, which is both good and bad.  Bad in the sense of neglecting this little blog, but good as there have been many changes due to a cacophony of things in SL.  A few locales have gone, a few have surfaced, but the stalwarts have remained.  



For the time being, here are locations in the Steamlands, circa 2010...
Caledon / Winterfell / Zeppelinheim (Still going strong, even after LL is played "evil land manipulator" with sims in 2009-2010)
New Babbage (Expanded a bit, but still the center of Steampnk in SL)
Steelhead (The home of Gas Lamp Fantasy in SL)
Steeltopia (The Emperor has expanded his empire)
Mieville (This quiet locale is up to eight sims)*
Antiquity
Nevaria (Alice in Wonderland RP with a strong Steampunk element)

Some sims that have departed since the last entry...
Rivet Town (Derezzed prior to the last entry, but notable enough to include yet a second time)
Victoriana (Derezzed due to LL mis-managment, but still around...)
Airship Caravan (A floating entity - one of my personal favorites by a Japanese fellow)
The Atlas Club (A well done Steampunk club, now gone...)
Opus Free Port (Another outstanding build, gone as well)
Plunder / Civvies Skyport (relocated to the ground, with less Steampunk, imo)
Belhaven (Now a rainforest)
Syberia (A floating European Steampunk sim, sadly gone)


Some new sims since the last entry...
Nemo (Mr. Sextan's amazing build)
NeoVictoria (Home of the Steampunk Machima)
UnZipped (Tesla Isle)
Haven (A brand new Steampunk sim)
BlakOpal's Corporate Headquarters
New Bruinswick
Stainless Steam

A few Steampunk Locales (not full sims, but still substantial destinations in the genre)...
The Golden Oriole
Engine Steampunk Colony
The Riot Act Steampunk Club
~Salt~
The Steampunk Emporium
Crematoria
SteamForge's new locaiotn
The Stempunk Villiage Marketplace
M'Lady Designs (Corporate headquarters)

A few new Dieselpunk Sims...
Berlin 1920 (Now with a dedicated sim down the line...)
Seraph City (The first dedicated Dieselpunk sim in SL)
Black Dissidia (New to me...I'll have to pay it a visit!)